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Hello, I am Lachee! A Tasmanian who loves to dev and create games.
I develop Software and Games. I use Unity3D and the C# language extensively, with my first full title called Party Crashers being release on all major consoles in 2018.
I have ported several titles from different developers for Giant Margarita. Working extensively with PlayStation 4 and Nintendo Switch, I have gained indispensable experience with the platforms QA and the processes involved.
Porting is normally straight forward, only requiring minor changes to common issues such as saving. However, I have also developed my own tools and libraries over the years to better streamline this process, from a Unity3D platform wrapper to more advance tools for patching and creating DLC.
While I am most comfortable with Unity3D, I am always willing to try new engines and learn their tooling to get the job done. There is always something new to learn as a Programmer.
While games are my passion, software pays the bills.
I have experience developing a suit of tools for vehicle insurances at IQControls, being the lead Programmer and ensuring everything flows nicely. I really enjoy creating systems and developing modular code, and software engineering often follows these paradigms heavily.
Outside of IQ, there has been numerous software only projects, such as Starwatch (a backend game server management service) and Discord RPC to name a few.
CSS is my passion
I have experience in web design and full stack development. While its not something actively seek, I am more than capable of holding my own and create somewhat decent websites
Using often a mix of PHP and Webpack, I create sites using modern JS and provide the interaction in a variety of PHP frameworks.
Check out my work: